COMPUTATIONAL DESIGN: NEXT 1.0
June 13-14, 2020.
Two-Day Online Conference with Live Presentations, Tutorials, Interactive Sessions, Live Mentorship & Panel Discussions.
A collaborative initiative by ParametricArchitecture (PA) with rat[LAB]EDUCATION, DesignMorphine, A>T
Computational Design: NEXT is a collaborative initiative by some of the global frontiers of Computational Design to open up an Online Learning platform as a comprehensive ONLINE CONFERENCE comprising of discussions, dialogues, tutorials and mentorship to a global audience through thought-provoking and meaningful dialogues curated by ParametricArchitecture (PA), one of the leading media platforms focussing on Computational Design and its various subsets.
The first iteration of online conference NEXT 1.0 takes place in June and brings forth all collaborators on a single platform in a power-packed 2-day dialogue with live tutorials and mentorship for designers for an immersive learning and knowledge-building experience.
All sessions / tracks are led by the following panellists, unless specified otherwise:
- Hamid Hassanzadeh (Turkey) – Founder & Editor in Chief, ParametricArchitecture)
- Sushant Verma (India) – Co-founder & Design Head, rat[LAB] Studio
- Arturo Tedeschi (Italy) – Founder Architect & Computational Designer, A>T
- Michael Pryor (USA) – Design Director & Computational Designer, DesignMorphine
Stay also tuned for a Rhino WIP presentation!
Additive Stereotomy is a proposal by Maurizio Barberio and Micaela Colella of Barberio Colella ARC
, developed with the support of Diederik Veenendaal of Summum Engineering.
The overall concept is to cover a large, open space by a series of adjacent arches. Under permanent load, the arches are thought to be statically independent, in order to form a sort of “false vault”. By using Grasshopper
, Summum Engineering determined the shape of the arches and volume fraction of the voussoirs to achieve constant stress, as well as the amount of prestress to keep them in compression under external load. Material properties are based on the 3D printing technology provided by Concr3de
, and were used in plugin Karamba3d
to check the arches for several load combinations. Each voussoir is topologically optimized in 2D to achieve a volume fraction specific to its position in the arch, in order to achieve constant stress, yet with a visually similar sizing.
Bongo 2.0 users are encouraged to download and try this WIP release of the animation plug-in for Rhino 6, Bongo 3.0.
New Features include:
-Integration with Bullet physics for rigid and softbody simulation
-New expressions properties for physics parameters
-Improved IK system named Connections
-Bongo gumball for simpler keyframing of objects
Bongo 3.0 WIP 3 is now available from here